[Well, there is one exception to that rule; Final Fantasy XI, the Paladins get the highest HP mod, if I'm not mistaken, because they designed the class as purely a tank character. I'd assume that's where they decided to pull ideas for the modifications given to FF4, since everything I've seen says to give the Limit Break augment to either Edge or Kain because they'll become the highest damage-dealers... which fits into FF11's Dragoons and Ninjas being the big damage-dealing classes. It's still weird seeing anything like that applied to FF4, though.]
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[Well, there is one exception to that rule; Final Fantasy XI, the Paladins get the highest HP mod, if I'm not mistaken, because they designed the class as purely a tank character. I'd assume that's where they decided to pull ideas for the modifications given to FF4, since everything I've seen says to give the Limit Break augment to either Edge or Kain because they'll become the highest damage-dealers... which fits into FF11's Dragoons and Ninjas being the big damage-dealing classes. It's still weird seeing anything like that applied to FF4, though.]
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((... oooooookay. *is still thinking in oldschool terms then!*))
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[Believe me, so was I... I only realized it when I saw someone on my flist talking about what they'd been doing in FF11.]
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