((I had a bit of a problem at first with Calbrina. No one but Cecil could take a hit from the big doll. So I just eventually left everyone in yellow except him and just spent my time healing him. And thus, dead dolls. Golbez was surprisingly easy... I messed up with the augments and I don't want to restart, but it was surprisingly easy to do it without Dualcast.))
[That's because Cecil's HP mod is higher than previous versions, from what I can tell. And Kain's is muuuuuuuuch much lower. Why is Edge hitting 2000 HP levels before Kain did????]
[I noticed the changes to HP earlier when Yang was in the party; he always had higher HP than Cecil, but this time, Cecil's worlds ahead of him. Everyone's HP modifiers are so weird now.]
[Well, there is one exception to that rule; Final Fantasy XI, the Paladins get the highest HP mod, if I'm not mistaken, because they designed the class as purely a tank character. I'd assume that's where they decided to pull ideas for the modifications given to FF4, since everything I've seen says to give the Limit Break augment to either Edge or Kain because they'll become the highest damage-dealers... which fits into FF11's Dragoons and Ninjas being the big damage-dealing classes. It's still weird seeing anything like that applied to FF4, though.]
no subject
((I had a bit of a problem at first with Calbrina. No one but Cecil could take a hit from the big doll. So I just eventually left everyone in yellow except him and just spent my time healing him. And thus, dead dolls. Golbez was surprisingly easy... I messed up with the augments and I don't want to restart, but it was surprisingly easy to do it without Dualcast.))
no subject
[That's because Cecil's HP mod is higher than previous versions, from what I can tell.
And Kain's is muuuuuuuuch much lower. Why is Edge hitting 2000 HP levels before Kain did????]no subject
((Edge... what? What the hell. Kain and Cecil are supposed to have the two highest HPs, not the ninja prince barely used to fighting))
no subject
[I noticed the changes to HP earlier when Yang was in the party; he always had higher HP than Cecil, but this time, Cecil's worlds ahead of him. Everyone's HP modifiers are so weird now.]
no subject
((... yeaaaaaah, monk class in ANY Final Fantasy has the highest HP. WTF.))
no subject
[Well, there is one exception to that rule; Final Fantasy XI, the Paladins get the highest HP mod, if I'm not mistaken, because they designed the class as purely a tank character. I'd assume that's where they decided to pull ideas for the modifications given to FF4, since everything I've seen says to give the Limit Break augment to either Edge or Kain because they'll become the highest damage-dealers... which fits into FF11's Dragoons and Ninjas being the big damage-dealing classes. It's still weird seeing anything like that applied to FF4, though.]
no subject
((... oooooookay. *is still thinking in oldschool terms then!*))
no subject
[Believe me, so was I... I only realized it when I saw someone on my flist talking about what they'd been doing in FF11.]
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)